(p. th-raye-guh) The dragons of Aereth have evolved sentience and intelligence. They serve as an ally to several of the bipedal species and races in the ongoing battle between the Light and the Shadow. The Ddraig have the ability to shapeshift to a smaller forms of themselves, mimic the forms of past Morrighan, and establish psychic bonds with certain individuals. These individuals usually join the ranks of the Morrighan (dragonriders), a military organization housed within the dragon colonies called sieges.

The Dwarrow, the children of the Stone, are a mysterious race, said to have been carved out of stone in a frosty winter's night and then been given life by a storm. Their beginnings in this world are a riddle for many. Crafters and traders, living in the High Peaks of the Mountain Home, they are not one of the Elder Races but came into the world after the great Shattering. Their Kingdom has become a place of trade all across the world, and the dwarves have played a role in the events of the world.

The Gwerin (p. gware-in; aka Dragonkin, Dragonborn) are the eldest of Aereth's indigenous bipedal species. Their true origins are lost to the mists of time although it is likely that they evolved from one of the bipedal species of dragons. The prevalent belief amongst the Gwerin is that the Tuatha Dé Danann - their pantheon of gods and goddesses led by the goddess Danu - opened the veil between the worlds and brought them forth to serve as the Guardians of Aereth.

Aramil Moonshadow

Bassilith
0 Posts 03 Jul, 2019 10:32 PM

Sam

Breccan Windmaster

Bassilith
1 Posts 03 Jul, 2019 3:52 PM

Stormwolfe

The Sedayin are one of the old races of the world, so old that there is some dispute whether they, the Ddraig or the Gwerin were the first of the ancient races. They wandered, grew, built realms, and saw them fall, long before the younger Wight races began to shape the world. Deeply attuned to the echoes of the world in all her shades, Sedayin are powerful healers and seers. 

Earth humans that have been trapped on Aereth.

Griffin St. James

Bassilith
0 Posts 04 Jul, 2019 12:09 PM

Stormwolfe

Hannah Davis

Bassilith
0 Posts 08 Jul, 2019 4:55 AM

Sam

The Vanir are a race of Wights and the dominant people of Nordheim. Their culture is similar to ancient Icelandic Norse with strong Viking influences. They are predominantly blond, very adventurous, prone to brawling, incredible seafarers and shipbuilders.

Aereth's indigenous humans.

We always understood that the Mother exists, that she created the land and the forests, the wilds and the gentle rains. We also know that she created nightmares because she created us. ~ Wyr saying, originally attributed to the Black Hunter. ~

The Wyr are shapeshifters, having one human form and one animal form. Both forms are present since birth and are inherited from their parents. Meaning that no Wyr ever chooses his animal form. They are born with it and usually begin shapeshifting within days of their birth. To them, shapeshifting is as natural as breathing. Having an inborn link to nature, The Wyr are as at home in the wilds as they are among people. 

Wyr have an extremely strong instinct for survival, even severely wounded they fight to protect themselves and others, suicide is something utterly foreign to them, as is accepting one’s death for any reason. To the Wyr, Death is the Dark-Hunter, and they will compete with him to the last breath.

  • Accepted Animal Forms: Mammals and birds only.
  • Prohibited Forms: Reptiles, fish, amphibians, insects, spiders.