Jorth of Siege Perilous
Morrighan
Dragons
Bassilith
PLAYBY
Dragon Art
EYE COLOR
Dark Gold
HEIGHT
13.7'
LENGTH
33
WINGSPAN
54.78'
DESCRIPTION

Jorth is a large male dragon (rex - he was once lifebonded). His scales are deep gold but flash in several iridescent shades of gold. There is little color difference between his primary scales and the plates on his throat, chest, and underside. If it were not for the beautiful iridescence of his scales, he would be considered rather nondescript color-wise. The scutes on the back of his neck and along his tail are swept backward, looking more like armor plating than actual scutes or scales. Jorth has a moderate amount of head ornamentation including a spiked frill along his jawline that he can fan-out when the mood strikes him. He has has two elegant backward-curved spiral horns on the top of his head. He also has a pair of secondary horns slightly below the main ones.

 

Human Appearance

Jorth uses a former Morrighan named Dagan as his human form. Dagan was a tall, wide-shouldered man with long blond hair, mustache and beard, all of which he kept braided. 

AFFINITY
Lightborn
IDENTITY
  • Loyal
  • Fearless
  • Good sense of humor
  • Spirited but milder-mannered than many other rex-males.
LIVELIHOOD
Morrighan
BASIC SKILLS

Languages Spoken: Dragonspeech (mindspeech), Eldian (only in human form), Wyrspeech (mindspeech with the Wyr)

Reading and Writing: Jorth can read several biped languages and when in human form, he can write Eldian and some other Gwerin dialects.

MAGIC

Defenses

Armored Scales: A dragon's scales are almost as impenetrable as Kevlar. However, this does not make a dragon invincible. There are areas such as the joints between their legs and body that have very fine, soft scales. Another dragon's fire or the lightning-like pulses from a drakhmar will destroy the scales. They can be penetrated by another dragon's claws and the felldrake weapons. Dragons can also ruffle their scales and activate the chromatophores to color-flash which can serve to confuse enemies.

Exhaling Fire: Technically, a dragon exhales fire, it does not breathe fire. Exhaling fire is part of their magic. Please make allowances for the fact that this is a sword and sorcery roleplay.

Temperature: A dragon can adjust the temperature of their fire by controlling the mixture of gases released.

  • Short burst temperature: 1600º F - 1800º F (can reduce bone to ash).
  • Long-burst temperature: 2700º F (can melt stone).

Fangs and Teeth: A dragon’s fangs and teeth are large and numerous. Like sharks, if they lose one, another takes its place. In size, the teeth rival that of a megalodon or tyrannosaurus rex. Fangs are long and razor-sharp, designed for ripping and tearing while serrated teeth are designed for shearing meat from the bone. The dragon also has bone, and rock, crushing molars.

Tail: Their tails are long and most notably act as a rudder and balancing device when in flight. In fact, when in flight, the tail flattens out. It also has air sacs that can be inflated and deflated as needed to help maintain height and speed. Over and above that, the tails are also defensive weapons. Some come armed with armor and long sharp spikes, others are simply long and flexible and can be used as a whip. More than one enemy combatant has been beheaded by the whip-like tail of a dragons.

Talons: Dragons are equipped with long curving talons on their front feet and shorter, curved claws on their back feet. Both sets of claws are semi-retractable. Their front paws are quite dexterous, much like a parrot’s feet, allowing them to grip and hold prey. They can also use both sets of claws defensively.

Wings and Flight: Flight can be used offensively and defensively. When in flight, dragons are very hard to hurt or kill. They are more vulnerable when grounded. Even then, a dragon can flex its wings forward and backward generating a strong enough gust of air to knock a person to the ground. Usually, a dragon will not risk its wings and folds them tight to its body during ground combat.

Dragons can raise their wings and fan the scales to show brilliantly colored eyespots. This serves to fool some predators into believing they are, in fact, eyes and confuses them. They will also stretch their wings high and wide, then fan and shake them, making the dragon appear larger and more intimidating. This behavior is more common in juveniles, but never disappears entirely.

Limitations

Despite their magnificence, dragons have limitations. They are not invincible. Few diseases affect them, but they can be injured and even killed. Please use some common sense when creating a dragon character. Whether you include it in their bio or not, Admin will ask you to rewrite posts that go too far in making your character invincible.

Most of the below limitations apply to a dragon's natural abilities and magical ones.

Felldrakes: A felldrake is a massive mounted long-range crossbow that has only one purpose - to kill dragons or drakhmar. No one is sure who first designed this weapon. It was like a race of Murians or Travelers that feared dragons. Over the years, it has been adapted into many forms, including a lighter but just as lethal variation carried by groups of dragonslayers.

Stingers: Yes, many cultures have adapted the Morrighan's stingers (repeating crossbows) to be used against the dragons. Since they were designed to bring down very hard to kill Shadowborn, including drakhmar, they can be used quite effectively against dragons. They have reverse engineered their weapons from captured stingers. However, since stingers use the same gas that dragons manufacture naturally, it is hard to keep them operational.

Other Weapons: Standard weapons can be used against dragons if they are strong enough, magical enough, or the user is skilled enough. However, when going against someone only armed with regular weapons, the dragon has the advantage.

Merasha: A major weapon in the dragon-slaying arsenal is a narcotic made from the merasha plant. Dragons are highly susceptible to the hallucinogenic, magic inhibiting, and toxic effects of the drug made from the plant's oil. If so much as nicked by a crossbow dart or a blade that has been dipped in the oil, it will immobilize the dragon. For this reason, dragoneye hunters often use it since they need to keep the dragon alive while extracting its eyes.

Magic

Mindspeech/Dragonspeech: This is actually a natural ability, but most non-magical folks consider it arcane. When in their natural dragon form, dragons can communicate via a form of telepathy. Dragonspeech is a complex litany of images, emotions, and word-pictures that certain individuals, like the Morrighan, can hear and interpret.

Shapeshifting: Dragons can shapeshift into a human form. However, it has to be one they have imprinted (flightbonded) with at some point in time. A dragon that has never served with the Morrighan will not be able to shapeshift to a human form. Technically, this is mimicry not truly putting on the shape of a biped. Not all dragons take advantage of this ability. It does not manifest until they are old enough for imprinting (2,000 years of age). Most Empresses will never shapeshift although she may be imprinted. Her rex usually does to facilitate communications with foreigners. Dragons can also shift to a smaller form of themselves. This is their preferred method for gaining entry into enclosed areas that are too small to fit their normal bulk. They cannot shift smaller than that of a hatchling dragon. All of their abilities are equally reduced in size or effect.

Portals and Teleporting: The dragons can open portals, arcane structures that allow for the near instantaneous travel from one point on Aereth to another. They can also sense the opening of Dark Portals which they can close with their fire. A dragons cannot pinpoint a travel location via the portal. They need a Morrighan or other biped to read a map and transmit the coordinates to them. They can open a random portal for escaping an enemy. However, they can only return to a place they have been to previously.

RELATIONSHIPS

Wingbonded

  • Name: Hawke Windwalker (bio pending)
  • Date Imprinted:

Lifemate

  • Name: TBD
  • Status:TBD